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Build Once. Ship Many.

Most solo developers rebuild the same systems from scratch with every new game:

  • Ads
  • In-app purchases
  • Save/load
  • Economy systems
  • UI flow
  • Audio
  • Analytics
  • Consent
  • Daily rewards
  • Missions
  • Store submission setup

This kit gives you the architecture, build order, and Claude Code prompts to create a modular Unity 6 mobile game foundation once, correctly, and reuse it across every title you ship.

Instead of starting from zero every time, you build a reusable foundation, ship your first game with it, then use the same structure for Game #2, Game #3, and beyond.

What This Is

This is a structured documentation and prompt kit for building a reusable Unity 6 mobile game foundation with Claude Code.

It is designed for solo developers and small teams who want a serious, repeatable development workflow instead of a messy prototype.

You get the architecture, the implementation roadmap, the prompt library, the build order, and the technical structure needed to guide Claude Code through building a Unity mobile game framework step by step.

What’s Inside

Blueprint — 33 Pages

The complete architecture document.

Includes:

  • Assembly structure
  • Interface contracts
  • ScriptableObject data schemas
  • Boot sequence
  • Service layer design
  • Folder structure
  • Dependency rules
  • Full prompt library
  • Design decisions and technical reasoning

This is your permanent reference for how the foundation should be structured.

Step-by-Step Build Guide — 47 Pages

A practical build guide that takes you from a blank Unity project to a submitted mobile game.

Every implementation step maps to a Claude Code prompt that you paste, review, test, and commit.

The guide is divided into six parts:

  • Part A: Project setup
  • Part B: Core framework
  • Part C: First playable game without money code
  • Part D: Ads, IAP, economy, daily rewards, and missions
  • Part E: Store submission
  • Part F: Reusing the foundation for your next game

31 Claude Code Prompts

One prompt per framework module.

Paste the prompt into Claude Code, review the output, test it, and commit.

The prompts cover:

  • Event bus
  • Dependency injection bridge
  • Save system
  • State machine
  • Scene flow
  • Object pooling
  • Audio
  • UI
  • Localization
  • Consent flow
  • Analytics
  • Remote config
  • Economy and wallet
  • Ad service using LevelPlay or MAX
  • Ad frequency controller
  • In-app purchases
  • Shop UI
  • Offer UI
  • Rewarded ad button
  • Daily reward system
  • Energy system
  • Progression
  • Missions
  • Live events
  • Notifications
  • Game loop
  • URP quality settings

AI Handoff System Prompt

A master context prompt you paste at the start of every new Claude Code session.

This helps keep Claude on-architecture without you needing to explain the full project again every time.

Prompt Library Quick Reference

A scannable reference table showing:

  • Every prompt ID
  • What each prompt builds
  • What each prompt depends on
  • The recommended build order

Keep this open on a second screen while you work.

Assembly Architecture Map

Includes:

  • Folder tree
  • Assembly dependency graph
  • Boot sequence
  • “Where to find what” lookup table

This helps you understand where systems belong and prevents the project from turning into one large tangled codebase.

Quick-Start Checklist

A phase-by-phase checklist from first setup to store submission.

Use it to track progress while building the foundation and your first mobile game.

PDF Versions Of Both Main Documents

Both main documents are included as PDF files for offline reading, annotation, and second-screen reference.

Tech Stack

This kit is designed around:

  • Unity 6.3 LTS
  • UniTask
  • VContainer
  • Unity IAP
  • Addressables
  • Input System
  • Localization
  • Mobile Notifications
  • Newtonsoft Json
  • TextMeshPro
  • PrimeTween
  • LevelPlay or MAX

Requirements

To use this kit properly, you should have:

  • Unity 6 LTS, preferably 6000.3.x
  • Claude Code CLI
  • A GitHub account
  • Git installed locally
  • Basic terminal comfort

You do not need to be an expert developer, but you should be willing to follow a structured workflow, test each phase, and review AI-generated code before committing it.

Who This Is For

This is for you if:

  • You are a solo developer building mobile games with Unity.
  • You want to build one reusable foundation instead of starting from zero every time.
  • You use Claude Code or want to use Claude Code for serious project generation.
  • You want a clear architecture before writing code.
  • You want prompts that keep AI coding tools focused.
  • You want to build casual, idle, arcade, puzzle, or hybrid-casual mobile games.
  • You want a workflow that can be reused across multiple future games.

Who This Is Not For

This is not for you if:

  • You want a finished Unity project file.
  • You want a drag-and-drop Unity package or plugin.
  • You want a complete coded game template.
  • You want guaranteed app-store approval, downloads, or revenue.
  • You do not want to use Claude Code.
  • You do not want to read documentation or follow a phased build process.
  • You expect the product to automatically generate a finished game without review or testing.

Important Note

This is not a Unity package, plugin, or finished game template.

It is a structured documentation and prompt kit.

You use it alongside Claude Code to generate and assemble a Unity project. The code is written by Claude based on the architecture defined in these documents and prompts.

You are responsible for reviewing, testing, debugging, modifying, and publishing the final project.

This product does not guarantee revenue, downloads, app-store approval, publisher deals, or commercial success.

Platform rules, SDK requirements, ad network rules, privacy requirements, and app-store policies can change over time. Always verify current requirements before publishing a real game.

File Format

You receive digital files such as PDF and text-based documentation files.

No special software is required to read the PDF documents. Text and prompt files can be opened in any text editor, code editor, or AI chat.

Refunds & Digital Download Notice

This is an instant-access digital product. Please read the full product description carefully before purchasing.

Because this is a digital download, refunds are generally not offered for change-of-mind purchases after the files have been accessed or downloaded.

However, refund requests may be reviewed if there is a real issue with the product, such as:

  • The files cannot be accessed
  • The wrong files were provided
  • The files are broken or unusable
  • The product is materially different from the description

If you have a problem with the files, please contact me first so I can try to fix the issue. If the issue cannot be resolved, you may contact itch.io support with your purchase information.

Final refund handling may be processed through itch.io according to itch.io’s policies.

Purchase

Buy Now$24.99 USD or more

In order to download this project you must purchase it at or above the minimum price of $24.99 USD. You will get access to the following files:

UnityMobileGameFramework_v1.0.zip 664 kB

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